Update For Legend of Crystal Island

April 1, 2011

Well it is good to be able to post on this blog all the major fixes sinces the last build of the game.

Lets Get started.

Mechanics Fixed:

  1. Fixed the movement of the character he now walks forward and walks backwards instead of turning around when you hit back
  2. Rotates Left and Right When you press the left and right keys
  3. Added Health Potion fully works
  4. Fleshed out the rest of the particle systems
  5. Added an in-game Cutscene Feature that can be customized with multiple cameras
  6. Fixed the GUI Text so that it is now readable

Features Added:

  1. Added a splash screen to the beginning of the game that shows our logo
  2. Added a start screen to appear after our logo to play or quit game
  3. Added In-Game Cut Scenes
  4. Pause Screen which enables you to Quit the Game, set audio level, Graphics Level, See the credits and Version of unity and graphics card

Models:

  1. Willhelm is now fully rigged with proper controls and fully skinned and nCloth added to the clothing
  2. Base mesh for Spider and Humanoid Spider are Done
  3. Bandits are Fully Meshed Out

Level:

  1. Entire level mapped out with either alpha assets or beta assets
  2. Play Path Roughed out
  3. Enemy and Quest placement has been roughed out
  4. Boss battle has been placed

What is left to do?

  1. Make In-Game cut scenes to progress player towards Play Path
  2. Script Out Main Quest Scene and Chase with Bones
  3. Fix GUI Placement of skills and items
  4. Hopefully enable 2 – 3 combos to be performed through the free form combat system
  5. Playtest and Refine Play Path and Enemy Strengths
  6. Animations for all the models
  7. Create Save Data and Load option
  8. Create enemy respawn Points
  9. Optional Targeting System
  10. Possibly rolling credits when you beat the boss of the game
  11. A checkpoint for you to respawn at when you die and exp loss when you die as well

That is about all I can think of off-hand. Loving the new unity 3.3 features in the rendering department.

The schedule is very simple. Stay up as late as possible building this game and get up as early as possible for the same thing. Hooray

Updated in-game trailer Coming soon. Within the next 2 weeks

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