Legend of Crystal Island

May 21, 2011:

Mechanics Updated:

Added an automatic attacking mechanic.

Fixed some of the rotation.

May 16, 2011:

This is the trailer used for the capstone final for Bloomfield College:

May 2011:

The expo was just flawless. I recieved alot of good feedback for the game (The Legend of Crystal Island) and met alot of new people willing to help out with the content creation. So far the word used most often to describe my game has been “cool” so lets see if i can take this a step further and make it amazing.

A webplay version of this game and its creation process will be posted after finals this week but to everyone tuning into my blog because of the convention thank you very much ^^ and know that any suggestions made and noted will be implemented or tried to be implemented within the next 2 weeks with hopefully a webplayer version of the game for you to try out your new suggestions.

Until next time this is Evan McCall signing off.

April 2011:

Well it is good to be able to post on this blog all the major fixes sinces the last build of the game.

Lets Get started.

Mechanics Fixed:

  1. Fixed the movement of the character he now walks forward and walks backwards instead of turning around when you hit back
  2. Rotates Left and Right When you press the left and right keys
  3. Added Health Potion fully works
  4. Fleshed out the rest of the particle systems
  5. Added an in-game Cutscene Feature that can be customized with multiple cameras
  6. Fixed the GUI Text so that it is now readable

Features Added:

  1. Added a splash screen to the beginning of the game that shows our logo
  2. Added a start screen to appear after our logo to play or quit game
  3. Added In-Game Cut Scenes
  4. Pause Screen which enables you to Quit the Game, set audio level, Graphics Level, See the credits and Version of unity and graphics card

Models:

  1. Willhelm is now fully rigged with proper controls and fully skinned and nCloth added to the clothing
  2. Base mesh for Spider and Humanoid Spider are Done
  3. Bandits are Fully Meshed Out

Level:

  1. Entire level mapped out with either alpha assets or beta assets
  2. Play Path Roughed out
  3. Enemy and Quest placement has been roughed out
  4. Boss battle has been placed

What is left to do?

  1. Make In-Game cut scenes to progress player towards Play Path
  2. Script Out Main Quest Scene and Chase with Bones
  3. Fix GUI Placement of skills and items
  4. Hopefully enable 2 – 3 combos to be performed through the free form combat system
  5. Playtest and Refine Play Path and Enemy Strengths
  6. Animations for all the models
  7. Create Save Data and Load option
  8. Create enemy respawn Points
  9. Optional Targeting System
  10. Possibly rolling credits when you beat the boss of the game
  11. A checkpoint for you to respawn at when you die and exp loss when you die as well

That is about all I can think of off-hand. Loving the new unity 3.3 features in the rendering department.

The schedule is very simple. Stay up as late as possible building this game and get up as early as possible for the same thing. Hooray

Updated in-game trailer Coming soon. Within the next 2 weeks

Spring Break 2011:

Alright so Spring Break is here and i am stuck with a malfunctioning computer, limited phone charge and just all around no way to do anything for my capstone until i get back to school on monday…

Time to write a Mid-Review of The Legend of Crystal Island:

Mid-Review

In Development by Team LOCI:

The Legend of Crystal Island is to be an RPG with a real time attack system, Combo’s and Linking Skill System.

Target Audience: Hardcore Gamers or just anyone looking to have a good time really

Development So Far:

ü  Programming: So far we have gotten through mostly all the programming, about 95% of the core is done and combat actually works as well

ü  Modeling: The main character has been roughly modeled and weighted. Zbrush still needs to be used and then the Monsters will be created as well.

ü  Music: The main theme music has been composed and a preliminary sound effects database has been gathered for using but other music to appear within the game is still waiting to be mixed.

Whats going right?

1. Schedule:

So far the production is on schedule even on a college schedule and will be ready for capstone if every milestone and goal can be met.

2. Programming:

Everything programming wise just fell into place because of the unity forums and their great support for new developers.

3. Assets Import:

Working in unity everything magically works together. Maya, Zbrush, FBX and Unity were made for eachother. And cannot forget my dear friend Adobe AfterEffects

Whats going wrong?

1. Technical Difficulties:

Even though everything is going right on the production plan life is just killing the team. From Equipment problems, Lack of budget, and overall college and various circumstances I am surprised we have gotten so far.

2. WorkFlow:

Everything in maya translates into unity. So if your not organized or do not have a good labeling system a file can become quickly jumbled and find it hard to find a simple part of the IK or a node within sub folder’s. In some cases a file can explode into a million pieces making it hard to put it back together again.

3. Environment:

Even though the team talks at least once per week we never are able to coordinate a meeting over Skype or in person thus never giving us the opportunity to develop together which is important in a lot of aspects to realign the team on what the current task is. In my opinion

What do I hope to see in the future?

  1. Well for starters I hope to have a working computer within the next week so I can start working with the engine again. I don’t like my technology giving out but atleast it happened after midterms and during spring break…
  2. Better communication because we need to be more pungent in the future
  3. A game I can be proud of!

That’s it for now. This is my Mid-Review

EMM

Crunch Time 2011 febuary

The time has come to induce Crunch Time to my newest game “Legends of Crystal Island.” This has been quite a project so far and all the character animation has to be done within the next 2 days…I believe thats about 20 which isn’t to bad. The entire programming of the game is done except for the targeting system. which is amazing to me because of the fact that its been 5 months and now i just have to worry about assets being put into the game. A blog for this game will be posted after midterms which i will start to pass around to people to view and keep updated with. If you have been following my blog I thank you.

Well back to work.

Capstone Update 2010:

Alright guys its a sunday and superbowl day. I figured I could talk about the progress of our capstone and the start of a blog i am doing for it. The name of the capstone is called LOCI or Legends of Crystal Island.
Programming, 95%
Art, 40%
Music, 40%
trying to have it done by the 20th or atleast a beta done for a unity contest to submit this to.
Going to start adding colliders to the terrain assets soon as well
I will be sending links to the blog site after i create it within 2 weeks.

Working with blender 2009.

Well i am going into blender quite a bit now and learning more about sensors, controllers and actuators.

Here is an example of what the programming is like so far it is mostly visual programming atm but python will come after i learn the basics.

Blender picture

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Connecting to %s